Talk:AberMUD
Untitled
[edit]Is "Rich $alz" meant to have a dollar-sign in it? Midg3t 05:18, 8 Jan 2005 (UTC)
- Rich Salz, also author of INN, commonly writes his name like this. Try a Google search for "rich $alz", or have a look at [1]. Richard W.M. Jones 22:58, 26 Feb 2005 (UTC)
As someone who was involved with AberMUD at the time (did some of the coding too, hence being Mortis the Archwizard :) ) I can offer the fact that it evolved from the "talker" system built into the HoneyBoard bulletin board on the Honeywell L66 at Aberystwyth where the negative number channels started to become special rooms, at first for the admins but later morphed into the seeds of AberMUD. For references please see Alec Muffett's reminiscences on AberMUD on the Wayback machine [2] (I've alerted Alec to the fact the page has gone missing from his site here - [3]). Hope this helps! Csamuel (talk) 11:30, 29 June 2009 (UTC)
- http://groups.google.com/group/rec.games.programmer/msg/e41a7d2f55437c45
- http://groups.google.com/group/alt.mud/msg/a0c1c5d5c4a66eba
- http://groups.google.com/group/rec.games.mud/msg/ba727f1160be7442
- The above sources may be of interest as well. --Scandum (talk) 12:56, 29 June 2009 (UTC)
VAX MUD
[edit]Vax MUD was around at the same time as AberMUD. I played it. On the jaNET in late 1988. Why isnt it included? 213.114.8.106 (talk) 10:25, 24 January 2010 (UTC)
- Because this si the AberMUD article 8) 81.2.110.250 (talk) 16:01, 24 June 2010 (UTC)
Problems With Article
[edit]With my authors hat on:
AberMUD has two core forms
AberMUD as an extremely silly addition to the HoneyBoard BBS chat system we maintained at Aberystwyth University. This wasn't that MUDlike and varied between the slapstick and the weird with patches ranging from SF (Ubik area) to fantasy.
AberMUD eventually was split from the BBS for code size reasons. After a while the game scenario itself got rewritten although a few bits were carried over. The main bit of the seocnd scenario is not as claimed in the article based on "MUD" but along with Blizzard Pass (Adventure Soft single player game) was drawn from a set of game scenarios whose play was primarily based upon what I learned at AdventureSoft. Elements of the command interface/commands are MUD based in inspiration but a lot of key stuff isnt. The combat model for example is based vaguely on D&D.
81.2.110.250 (talk) 16:01, 24 June 2010 (UTC)
Only three?
[edit]The article claims that there were three instances of Abermud running in Early 1989 - I remember that around that time there was also an Abermud 2 running on the Tardis machine at Edinburgh University, but I don't remember the exact dates so I'm not in a position to correct it properly. 217.43.41.239 (talk) 17:22, 21 September 2013 (UTC)
External links modified
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