Talk:DoDonPachi
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[edit]- Screenshots, title and all the ships.
- Some more external links, haven't been able to find anything at either Cave or Atlus' homepages.
- Check if japanese title is right, it doesn't really look like what's in the the game.
Philip Nilsson 19:18, 25 Feb 2005 (UTC)
- It is. The first two kanji, at the least, are fairly noticeable. Elm-39 - T/C 19:42, 4 February 2009 (UTC)
This page has "Designer" listed as Atlus, which is clearly wrong. Either this should read Cave, which is kind of redundant, or maybe Junya Inoue. Which should it be? Or should it just be removed? ReK 07:15, 1 May 2006 (UTC)
- Took the freedom to remove it. --elias.hc 12:28, 1 May 2006 (UTC)
- Unless my sources are incorrect, the designer was Tsuneki Ikeda. Junya designed/directed ESP Ra.De. though. Elm-39 - T/C 19:42, 4 February 2009 (UTC)
One thing I've noticed is that the Type A fighter seems to move faster than the other two, I suppose to make up for the lower screen coverage its weapon has. In DonPachi it seems a lot more noticeable, since the ships in that game move so slow... Is this true or am I craaaazy? - 17:42, 9 November 2007 (UTC) —Preceding unsigned comment added by 12.175.230.36 (talk)
- You are correct. Red is the fastest, blue is the slowest, and green is somewhere in the middle. In my opinion, it WAS more noticeable in DonPachi, especially for the blue ship. That's why I don't like playing as the blue ship in either game, as well as the fact that the blue ship has too much range for DDP; maybe DP, but DDP needs precise aim or the entire run is ruined. That's why I prefer the red ship (or more recently, the green ship). Elm-39 - T/C 19:42, 4 February 2009 (UTC)
Fair use rationale for Image:Ddonpachi.png
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Fair use rationale for Image:Ddonpachi2.png
[edit]Image:Ddonpachi2.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 13:56, 25 February 2008 (UTC)
Sources
[edit]- RED; MVP; Yamashita, Hiroshi (30 June 1997). "コーナー: 開発者インタビュー - 怒首領蜂". Gamest (in Japanese). No. 196. Shinseisha. pp. 222–224. (Translation by Gamengai. Archived 2019-11-22 at the Wayback Machine. Transcription by Gaijin Punch. Archived 2006-07-09 at the Wayback Machine).
- "Saturn Dreams: アトラス 「交首信蜂」". Saturn Fan (in Japanese). No. 22. Tokuma Shoten. November 28, 1997. p. 194.
- Yamashita, Hiroshi (30 November 1997). "コーナー: 開発者インタビュー - 怒首領蜂". Gamest (in Japanese). No. 206. Shinseisha. pp. 164–167. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine).
- ZBL-NAI (6 November 1998). "SGCD-0002 | DoDonPachi / ESP Ra.De". vgmdb.net. VGMdb. Archived from the original on 2019-12-30. Retrieved 2020-12-30. (Translation by Shmuplations. Archived 2020-12-18 at the Wayback Machine).
- "井上淳哉 - 「エスプレイド」「ぐわんげ」を創った男". Continue (in Japanese). Vol. 6. Ohta Publishing. September 2002. ISBN 978-4872337006. (Translation by Gamengai. Archived 2019-11-22 at the Wayback Machine. Transcription by Gaijin Punch. Archived 2006-07-10 at the Wayback Machine).
- "CAVE 15th Anniversary ~Shoot'em All!!~". Monthly Arcadia (in Japanese). No. 118. Enterbrain. March 2010. pp. 46–55. (Translation by Shmuplations. Archived 2019-09-14 at the Wayback Machine).
- "Dossier Shoot 'em up". IG Magazine (in French). No. 8. Ankama Presse. May–June 2010. (Translation by Gaming.moe. Archived 2019-02-13 at the Wayback Machine).
- Kemps, Heidi (13 September 2010). "The Art of Shooting with Junya Inoue". Otaku USA. Sovereign Media. Archived from the original on 2018-02-24. Retrieved 2020-12-30.
- インタビュー - : 井上淳哉 (in Japanese). Cave. 24 August 2010. pp. 172–175.
{{cite book}}
:|work=
ignored (help) (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine). - 市村 崇志 (in Japanese). Cave. 24 August 2010. pp. 180–182.
{{cite book}}
:|work=
ignored (help) (Translation by Shmuplations. Archived 2020-01-02 at the Wayback Machine). - 田中 周幸 (in Japanese). Cave. 24 August 2010. pp. 183–186.
{{cite book}}
:|work=
ignored (help) (Translation by Shmuplations. | Archived 2020-05-10 at the Wayback Machine). - 若林 明 (in Japanese). Cave. 24 August 2010. pp. 195–198.
{{cite book}}
:|work=
ignored (help) (Translation by Shmuplations. Archived 2020-05-10 at the Wayback Machine). - 池田 恒基 (in Japanese). Cave. 24 August 2010. pp. 199–202.
{{cite book}}
:|work=
ignored (help) (Translation by Shmuplations. Archived 2020-10-28 at the Wayback Machine). - ボーナス!ケイブ事実! - 怒首領蜂 (in Japanese). Cave. 24 August 2010. pp. 203–224.
{{cite book}}
:|work=
ignored (help) (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine). - GERTRACK! (17 October 2010). "Geki On! > Shooting Game Music & Shooting Game Video ARCHIVE: 【ゲーム音楽】 ベイシスケイプ作曲家インタビュー". Shooting Gameside (in Japanese). Vol. 1. Micro Magazine. pp. 88–95. ISBN 978-4896373486. (Translation by Shmuplations. Archived 2019-09-14 at the Wayback Machine).
- Joscelyne, Svend (8 December 2011). "Interviews// All Your Base: Cave CCO Tsuneki Ikeda". SPOnG. SPOnG.com Limited. p. 1. Archived from the original on 3 October 2017. Retrieved 2020-12-30.
- "携帯電話ゲーム,その約20年間の移り変わりとは。ガラケーのiアプリからスマホのオンラインゲームまで手掛けた開発者に今昔を聞いた". 4Gamer.net (in Japanese). Aetas Inc. 8 August 2020. Archived from the original on 2020-12-12. Retrieved 2020-12-30.