Jump to content

Shigefumi Hino

From Wikipedia, the free encyclopedia
(Redirected from Hino Shigefumi)

Shigefumi Hino
日野 重文
Born1963 (age 60–61)
Occupation(s)Video game director, graphic designer, planner
Years active1988-present
EmployerNintendo (since 1988)
Notable workYoshi

Shigefumi Hino (日野 重文 Hino Shigefumi, born 1963) is a Japanese graphics designer, game director and planner from Nintendo. He is the creator of Yoshi from the Yoshi franchise.[1][2] Hino later served as the director of the Pikmin series, alongside Masamichi Abe.[3]

Career

[edit]

Shigefumi Hino joined Nintendo in 1989, where his first project was designing a sequel to Famicom Grand Prix: F1 Race, which was ultimately unreleased. His first released product was Super Mario World in 1990, where he created the game's pixel art, as well as the character Yoshi, based on a rough sketch by Takashi Tezuka.[4] Afterwards, Hino had the idea for a game with Yoshi as the main character, which would become Yoshi's Island. He chose a hand-drawn visual style to differentiate it from Rare's Donkey Kong Country, a game that notably used pre-rendered 3D graphics.[4]

Hino then co-directed Pikmin and Pikmin 2 with Masamichi Abe,[5] as well as Pikmin 3 with Yuji Kando. He has additionally worked as a designer for Super Mario Maker and Super Mario Maker 2.

Works

[edit]
Year Title Role
1990 Super Mario World Character designer[6][7]
1992 Yoshi's Cookie
1993 The Legend of Zelda: Link's Awakening
1995 Yoshi's Island Director, character designer
1996 Super Mario 64 CG illustrator[8]
Tetris Attack Design adviser
Mario Kart 64 CG character designer
1997 Game & Watch Gallery 2 Design adviser
Yoshi's Story CG designer
1998 Pocket Monsters Stadium Effects designer
Mario Party Design support
1999 Game & Watch Gallery 3 Design adviser
Pokémon Stadium 2D CG designer
2001 Pikmin Director[9]
2004 Pikmin 2
2006 New Super Mario Bros. Demo scene director
2007 Big Brain Academy: Wii Degree Sub-director
2009 New Super Mario Bros. Wii Planning
2013 Pikmin 3 Director
2015 Super Mario Maker Planning
2016 Super Mario Maker for Nintendo 3DS Game design
2019 Super Mario Maker 2
2023 Super Mario Bros. Wonder

References

[edit]
  1. ^ Reyes, Javier (12 April 2019). "7 Facts About Nintendo's Yoshi". Mental Floss.
  2. ^ Ashcraft, Brian (28 September 2017). "Confirmed: Mario Was Originally Punching Yoshi". Kotaku.
  3. ^ Arendt, Susan (3 December 2007). "Autographed Pikmin 2 Swag Auctioned for Charity". Wired. Wired News. Retrieved 12 October 2010.
  4. ^ a b Sao, Akinori. "Developer Interview, Volume 5". Nintendo. Retrieved 30 April 2021.
  5. ^ "開発スタッフ インタビュー" (in Japanese). Nintendo. Retrieved 30 April 2021.
  6. ^ "Super Mario World originally had Yoshi getting punched in the head". Polygon. Retrieved 26 July 2018.
  7. ^ PALINDROME : La face cachée d'une LAL (Leucémie aiguë lymphoblastique): - le combat d'une famille au quotidien -. Librinova. 9 March 2018. ISBN 9791026216476.
  8. ^ Super Mario 64 Instruction Booklet. Nintendo. 1996. p. 24.
  9. ^ Dewinter, Jennifer (21 May 2015). Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda. Bloomsbury Publishing USA. ISBN 9781628923889.